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1.
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3D Math Primer for Graphics and Game Development/ Fletcher Dunn
by Dunn, Fletcher. Edition: 2nd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Taylor and Francis Grounp 2011Availability: Items available for loan: AU Library Sukkur [Call number: 006.6 DUN] (1).
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2.
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A Theory of Fun for Game Design/ Raph Koster
by Koster, Raph. Edition: 2nd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: USA: Raph Koster 2014Availability: Items available for loan: AU Library Sukkur [Call number: 794.8 KOS] (1).
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3.
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Adobe Photoshop CS6 Digital Classroom/ Jennifer Smith & AGI Crative Team
by Smith, Jennifr. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: USA: John Wiley and Sons ,Inc 2012Availability: Items available for loan: AU Library Sukkur [Call number: 006.686 SMI] (1).
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4.
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Beginner's Guide to Digital Painting in Photoshop/ Nykolai Aleksander & Richard Tilbury
by Lewis, Marisa. Edition: 2nd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: United Kingdom: 3dtotal Publishing 2019Availability: Items available for loan: AU Library Sukkur [Call number: 006.68 LEW] (1).
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5.
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Character Development and Storytelling for Games / Lee Sheldon
by Sheldon, Lee. Edition: 3rd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: Crc Press 2023Availability: Items available for loan: AU Library Sukkur [Call number: 794.81526 SHE] (1).
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6.
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Characteristics of Games/ George Skaff Elias
by Elias, George Skaff. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: The Mt Press 2012Availability: Items available for loan: AU Library Sukkur [Call number: 793 ELI] (1).
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7.
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Cinematography: Theory and Practice/ Blain Brown
by Brown, Blain. Edition: 4th edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Routledge 2022Availability: Items available for loan: AU Library Sukkur [Call number: 778.5 BRO] (1).
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8.
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Computer Graphics: Principles and Practice/ John F. Hughes
by Hughes, John F. Edition: 3rd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Pearson Education ,Inc 2014Availability: Items available for loan: AU Library Sukkur [Call number: 006.6 HUG] (1).
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9.
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Design Alchemy : Transforming The way we Think about Learning and Teaching/ Roderick Sims
by Sims, Roderick. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer International Publishing 2014Availability: Items available for loan: AU Library Sukkur [Call number: 371.3 SIM] (1).
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10.
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Designing Games: A Guide to Engineering Experiences / Tynan Sylvester
by Sylvester, Tynan. Edition: 1st edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Beiljing: Tynan Syvester 2013Availability: Items available for loan: AU Library Sukkur [Call number: 794.81526 SYL] (1).
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11.
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Everybody Writes: Your Go-To Guide to Crating Ridiculously Good Contnt Ann Handley
by Ann Handley. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Canada John Wiley and Sons ,Inc 2014Availability: Items available for loan: AU Library Sukkur [Call number: 794.81526 ANN] (1).
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12.
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Fundamentals Of Game Design / Mukherjee
by Mukherjee. Edition: 2nd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: USA: Pearson Education ,Inc 2010Availability: Items available for loan: AU Library Sukkur [Call number: 794.8153 MUK] (1).
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13.
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games/ Tracy Fullerton
by Fullerton, Tracy; Hoffman. Edition: 3rd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Crc Press 2014Availability: Items available for loan: AU Library Sukkur [Call number: 794.8153 FUL] (1).
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14.
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Game Engine Architecture/ Jason Gregory
by Gregory, Jason. Edition: 3rd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: Crc Press 2019Availability: Items available for loan: AU Library Sukkur [Call number: 794.8152 GRE] (1).
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15.
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Game Feel: A Game Designer's Guide to Virtual Sensation/ Steve Swink
by Swink, Steve. Edition: 2nd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam: Morgan Kaufmann Publishers 2009Availability: Items available for loan: AU Library Sukkur [Call number: 794.8152 SWI] (1).
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16.
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Game Mechanics: Advanced Game Design / Ernest Adams and Joris Dormans
by Adams, Ernest. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: USA: Ernest Adams and Joris Domans 2012Availability: Items available for loan: AU Library Sukkur [Call number: 794.8153 ADA] (1).
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17.
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Game Programming Patterns/ Robert Nystrom
by Nystrom, Robert. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: United Kingdom: Robert Nystrome 2014Availability: Items available for loan: AU Library Sukkur [Call number: 794.81 NYS] (1).
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18.
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Multimedia Grauer Merten
by Grauer Merten. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berline: Springer International Publishing 1997Availability: Items available for loan: AU Library Sukkur [Call number: 650 GRA] (1).
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19.
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Multimedia Systems/ Ralf Steinmetz & Klara Nahrstedt
by Ralf Steinmetz & Klara Nahrstedt. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Die Deutsches Bibliothek 1965Availability: Items available for loan: AU Library Sukkur [Call number: 006.6 RAL] (1).
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20.
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Programming Game AI by Example/ Mat Buckland
by Buckland, Mat. Edition: 3rd edMaterial type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Abingdon: Crc Press 2020Availability: Items available for loan: AU Library Sukkur [Call number: 794.8152 BUC] (1).
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