Programming Game AI by Example/ Mat Buckland
By: Buckland, Mat.
Material type: BookPublisher: Abingdon: Crc Press 2020Edition: 3rd ed.Description: 610p.ISBN: 9781138632059.Subject(s): Mutimedia & GamingDDC classification: 794.8152Item type | Current location | Call number | Status | Date due | Barcode |
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Books | AU Library Sukkur | 794.8152 BUC (Browse shelf) | Available | 865 |
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793 ELI Characteristics of Games/ | 794.8 KOS A Theory of Fun for Game Design/ | 794.81 NYS Game Programming Patterns/ | 794.8152 BUC Programming Game AI by Example/ | 794.8152 ERI Real Time Collision Detection/ | 794.8152 GRE Game Engine Architecture/ | 794.8152 SWI Game Feel: A Game Designer's Guide to Virtual Sensation/ |
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