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Programming Game AI by Example/ (Record no. 362)

000 -LEADER
fixed length control field 00395nam a2200157Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240904s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781138632059
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8152
Item number BUC
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Buckland, Mat
245 #0 - TITLE STATEMENT
Title Programming Game AI by Example/
245 #0 - TITLE STATEMENT
Statement of responsibility, etc. Mat Buckland
250 ## - EDITION STATEMENT
Edition statement 3rd ed
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Abingdon:
Name of publisher, distributor, etc. Crc Press
Date of publication, distribution, etc. 2020
300 ## - PHYSICAL DESCRIPTION
Extent 610p
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Mutimedia & Gaming
999 ## -
-- 362
-- 362
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
-- 0
-- 794_815200000000000_BUC
-- 0
-- 491
-- 2024-09-04
Holdings
Withdrawn status Damaged status Permanent Location Current Location Date acquired Full call number Barcode Price effective from Koha item type
    AU Library Sukkur AU Library Sukkur 09/04/2024 794.8152 BUC 865 09/04/2024 Books

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