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1.
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Sams teach yourself game programming with Visual Basic in 21 days / Clayton Walnum.
by Walnum, Clayton. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis, IN : Sams, c2001Other title: Teach yourself game programming with Visual Basic in 21 days | Game programming with Visual Basic in 2l days.Availability: Items available for loan: University of Sargodha-Central Library [Call number: 005.18/WAG] (1).
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2.
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Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley.
by Turner, Bill | Robertson, James | Bazley, Richard. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Scottsdale, AZ: Coriolis Group Books, c2001Other title: Flash five cartoons and games f/x & design.Availability: Items available for loan: University of Sargodha-Central Library [Call number: 006.696 TUF] (1).
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3.
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Vector game math processors / James Leiterman.
by Leiterman, James (James C.). Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: University of Sargodha-Central Library [Call number: 004.35 LEV] (1).
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4.
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Game design foundations / Roger E. Pedersen.
by Pedersen, Roger E. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: University of Sargodha-Central Library [Call number: 794.815 PEG] (1).
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5.
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Game development and production / Erik Bethke.
by Bethke, Erik. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: University of Sargodha-Central Library [Call number: 794.815 BEG] (1).
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6.
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Wireless game development in C/C++ with BREW / Ralph Barbagallo.
by Barbagallo, Ralph. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: University of Sargodha-Central Library [Call number: 794.815 BAW] (1).
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7.
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Advanced 3D game programming with DirectX 9.0 / Peter Walsh.
by Walsh, Peter, 1980-. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Online access: Table of contents Availability: Items available for loan: University of Sargodha-Central Library [Call number: 794.81677 WAA] (1).
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8.
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Java 1.4 game programming / Andrew Mulholland and Glenn Murphy.
by Mulholland, Andrew | Murphy, Glenn, 1908-. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: University of Sargodha-Central Library [Call number: 794.815 MUJ] (1).
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9.
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ShaderX² : shader programming tips & tricks with DirectX 9 / edited by Wolfgang F. Engel.
by Engel, Wolfgang F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Texas : Wordware Publishing, 2003Other title: ShaderX squared.Online access: Table of contents Availability: Items available for loan: University of Sargodha-Central Library [Call number: 794.816 ENS] (1).
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10.
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ShaderX² : introductions & tutorials with DirectX 9 / edited by Wolfgang Engel.
by Engel, Wolfgang F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., 2004Online access: Table of contents Availability: Items available for loan: University of Sargodha-Central Library [Call number: 794.816 SHA] (1).
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11.
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Digital games and learning / edited by Sara de Freitas and Paul Maharg.
by Freitas, Sara de | Maharg, Paul. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York : Continuum International Pub. Group, c2011Availability: Items available for loan: University of Sargodha-Central Library [Call number: 371.337 FRD] (1).
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12.
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ShaderX² : shader programming tips & tricks with DirectX 9 / edited by Wolfgang F. Engel.
by Engel, Wolfgang F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Texas : Wordware Publishing, 2003Other title: ShaderX squared.Online access: Table of contents Availability: Items available for reference: University of Sargodha-Central Library [Call number: CD424] (1).
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13.
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Vector game math processors / James Leiterman.
by Leiterman, James (James C.). Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for reference: University of Sargodha-Central Library [Call number: CD452] (1).
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14.
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Game design foundations / Roger E. Pedersen.
by Pedersen, Roger E. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: No items available
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15.
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Game design foundations / Roger E. Pedersen.
by Pedersen, Roger E. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for reference: University of Sargodha-Central Library [Call number: CD908] (1).
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16.
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Java 1.4 game programming / Andrew Mulholland and Glenn Murphy.
by Mulholland, Andrew | Murphy, Glenn, 1908-. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for reference: University of Sargodha-Central Library [Call number: CD1109] (1).
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17.
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Fundamentals of game design / Ernest Adams.
by Adams, Ernest [author.]. Edition: Third edition.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Dlahi: Pearson, c2014Availability: Items available for loan: Hall D [Call number: 794.81536 ADF] (1).
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18.
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Raspberry Pi: user Guide /
by Eben, Upton | Halfacree, Gareth. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: UK: Wiley, c2014Availability: Items available for loan: University of Sargodha-Central Library [Call number: 004.16 UPR] (1).
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